Thus, the amount of blood (and other contaminants) on the map can increase without limit. It may multiply itself into multiple blood pools! (See ). Here is where the known bug that occurs when a blood pool is displaced by water in this way by, for example, rain, comes into play. They can't be in the same tile as a 'regular' liquid though, which means that instead of mixing with say, water, the blood pools will move somewhere else. Pools, smears, and splatters can stack (to unlimited amounts), they never upgrade to a full tile of blood. Splatters can upgrade to smears by being repeatedly tracked. Blood can be present on a tile in these forms, from the smallest to largest amount Ī blood pool can create splatters when creatures track through it. If you're generating a world with it, most of the design elements were added as "Shapes" in the image design UI.There's a known problem/bug in the game where blood tends to multiply itself.The only change to plant_garden.txt was removing rhubarb, so you just need to search for "rhubarb" and remove that contiguous block of text.) (plant_garden.txt actually contains some tileset-specific stuff in it, so if you're willing to put some extra work in you should edit it manually instead of using the one in the.To change the tileset, use the ASCII save as a base, install the tileset and update the savegame as normal, then extract the contents of Crowmod.zip to data\save\dwarfbar\raw\objects, overwriting anything there.These aren't required unless you want to change the tileset or generate a new world with our modded-in words and design elements.It probably won't work on v0.40 or earlier. Tested and working on v0.42 and v0.43.Repeatedly to make it re-select a starting site until you're starting in Crowbarredcrate. If you want to explore the fort in Adventure Mode, you can retire the fortress, start inĪdventure Mode, choose to be from the dwarven civilisation "the Fierce Channels," and then change your character's background The artifacts and decorations are mostly placed on tables the way they are in adventure mode shops, so you'll need to use 't' to look at them, not 'k'.We do have a small militia, but the tavern is pretty much indefensible, so it's strongly recommended that you turn off invaders in your d_init.txt!.If you want to use a different tileset, you'll need the modded files below.The Starter Pack comes with Phoebus installed by default if you don't know how to install tilesets, that's probably what you'll be using. The savegame with the Phoebus tileset requires that you have the Phoebus graphics installed, it simply saves you from having to manually update the savegame.Extract the save to your Dwarf Fortress directory's data\save folder.When the artifact's title is truncated, and doesn't appear in the text of the description, we've added it below the image. This is the full collection of 140 episode artifacts. They depict the history of the Crate and Crowbar. These engravings are found on an enormous marble slab hanging above the bar.Not included are several miscellaneous decorations. These decorations and engravings are found on the first and second floors of the Crate and Crowbar.The item is belarded by great hanging sacks of sorrow for the departure of Marsh and Graham, but it menaces with spikes of appreciation for Pip Warr! It was crafted in Felsite 2016 by The Discord Community. All craftsdwarfship is of the highest quality. This is a Dwarf Fortress save depicting the Crate and Crowbar in ASCII and puns. Lotost Duradish, "the Crate and Dwarf Bar", a Dwarf Fortress tavern
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