We take our characters’ stories and identities very seriously and we want to share who they are in organic ways that make sense for each character. We believe authentic representation makes for better game experiences 365 days a year. And we dropped a picture of Killjoy and Raze kissing on a Sunday in December because… it just felt like the right time.Īt the end of the day, identities shouldn’t be tied to a particular month. We’ve also used Worlds as the backdrop for creative collaboration with a world-renowned pop star and queer icon like Lil Nas X to bring K’Sante’s champion launch to life. In the past we’ve deepended the lore of long-standing characters with new stories that landed in June like the Boys and Bombolini and Rise With Me. This year we don’t have a new story coming to Universe for Pride. For details on what’s available in game and how to get it, check out the articles on for all Runeterra-based games, and VALORANT’s social channels for their content. There are several new emotes, icons, and titles, plus tons of returning content, all available to players free. We made sure it is fit for anything from strolling around the beautiful outback to ‘wrestling’ saltwater crocodiles! □ The outfit will be part of our free Outback Update and you’ll only need the in-game currency to unlock it.All of our games will have new unique content for Pride. I had a lot of fun and learned so much working on this project! I really hope you’ll enjoy running around in the Australian Bushwear Outfit while exploring Emerald Coast. And you will see the final results in the game soon! It allowed me to recreate the illusion of a more detailed outfit in the game, without sacrificing performance. I projected the details of the high poly version to the low poly model with the help of a texture called a normal map. I was not done with the high poly model just yet. Using this technique allows us to provide you with smoother gameplay and better overall performance. They are a simplified version of the clothing item that retains its basic shape and overall appearance but with fewer polygons and less intricate detail. That’s why my next step was to create low poly models. It would put a significant strain on your computer or gaming console. Imagine trying to run a game with dozens of highly detailed clothing items simultaneously. However, these high poly models come with a drawback – they are quite resource-intensive. It is great for the final detailing of the high poly version of the clothes. When I was happy with the designs in Marvelous Designer, I transferred everything over to another program called Zbrush – a digital sculpting and painting tool used by many artists in the gaming industry. It works like real-life sewing but in a 3D space. The base for the shirt and pants was created in a program called Marvelous Designer which is commonly used to create clothes and fabric with realistic folds. Once all the planning and collecting references were done it was time to get started on the actual modeling. His classic hat added that outback feeling to the overall appearance. Until we decided to look up to yet another Australian icon, Crocodile Dundee. We looked at all sorts of options, from bucket hats to traditional caps, but nothing seemed to be the perfect fit. While we’d had a good initial concept for the outfit, we still had to figure out what to do with the hat. No one wants pesky spiders climbing up their shorts, right? We decided to do just that but with our own little spin by going for longer zip-off style pants and some rolled-up sleeves instead. Our design team pitched the idea of making a little nod to the late Steve Irwin by taking some inspiration from the iconic outfit we all remember him wearing. As you can imagine, chasing after kangaroos in large puffy winter jackets just didn’t feel quite right. Since our new DLC is based in Australia, much thought was put into what kind of clothes would be perfect for that tropical climate. However, I was given an amazing opportunity to explore the world of character art for the first time in our new location, Emerald Coast, through the creation of the Australian Bushwear Outfit. I usually work on anything from props decorating our outposts to equipment purchasable in the in-game store. My name is Sanna Friberg and I work as a Hard Surface Artist on theHunter: Call of the Wild.
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